
Szymon Pilkowski
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Talks
Canvas: we must go deeper. Usage of buffers in html5 game development.
I’d talk about various use cases of a very powerful and yet not very well known feature of canvas element: it’s ability to be treated as a buffer. I’d to cover such topics as: – few words of introduction to canvas element (really few words) – our first buffer: drawing from one canvas to another [...]
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