Canvas: we must go deeper. Usage of buffers in html5 game development.

Date:
Thu 17th May
Track:
Track 1
Language:
english

Abstract

I’d talk about various use cases of a very powerful and yet not very well known feature of canvas element: it’s ability to be treated as a buffer.

I’d to cover such topics as:
- few words of introduction to canvas element (really few words)
- our first buffer: drawing from one canvas to another
- real world usage examples:
- pre-rendering complex objects (reducing draw calls)
- pre-processing (pixel manipulation)
- hitmap / clickmap (collision detection)
- performance opitimisation (buffer-based render cycle)

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